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Crysis Patch 1.1 erschienen !


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Updates:

 

* Added: Motion Blur UI and V.SYNC UI options

* Optimized: Motion blur

* Optimized: FSAA (Full Scene Anti-Aliasing)

* Optimized sound id implementation

* Enabled VSync functionality in D3D10

* New benchmarking files for ice CPU benchmark.

* http/xmlrpc password protected remote control session

* Marked debug cvars as cheat

* F12 (screenshot) now works in restricted mode as well

 

Fixes:

 

* Fixed: Potential crash in D3D10

* Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.

* Fixed: Inconsistent damage dealt to vehicles when shot by LAW.

* Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix

* Fixed: Memory leak with FSAA modes

* Fixed: Infinite ammo hacks.

* Fixed: Memory leak in D3D10 when switching screen modes

* Fixed: Muti optimizations

* Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.

* Fixed: Crash when loading savegame with level exported recently by editor

* Fixed: Virtual keyboard does not function properly when a game pad is connected

* Fixed: Users can lose the ability to look around with the Right Stick

* Fixed: Setting screen resolution to "default" stops user from selecting last resolution

* Fixed: Bug when changing resolution in D3D10

* Fixed: Issues with Depth of field and water droplets in D3D10

* Fixed: Crash on NaN warning

 

Tweaks:

 

* Reduced LAW splash damage vs. infantry in PowerStruggle mode

* Slowed Rocket projectile speed down in MP slightly

* Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection

* Reduced grenade explosion radius in multiplayer

* Clamped water tesselation to avoid cheating in MP

* MultiGPU improvements with depth map updates

 

Download: klick !

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